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Do_it

Animatable pause(), restart(). Animation continues in the background?

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I noticed that too.  Might that combined with a method which loops thru all current animatables for support of scene wide pause?

 

Not sure where it might go. Probably need to shutoff more like before renders.  A callback hook for restart notification would also be good for me.

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Wow! I'm trying to do the same thing on my animations (pause animation and restart them when they paused) but it's not working. My mesh is stop on the screen but the animation frame is still running on background which make the mesh teleport when unpause. Is there a special thing to do to activate the feature ?

 

Thanks!

 

Edit: FOUND IT!

my mistake : Do not change scene.animationsEnabled because it will start the animation frame again and even if all animations are stop.

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