(Pathfinder plugin + tiled map) player movement

Recommended Posts

Hello all,

I'm pretty new on game development and I've chosen Phaser as the framework for our project.

We are a Brazilian dev team (to be honest we're just two atm lol).

The project home: http://www.in8game.com

Blog (Portuguese): http://www.in8game.com/blog/

And tests I'm doing with Phaser: http://www.in8game.com/prototipo/

Well, I've made some tests using the pathfinder plugin and it's cool.

I'd like to ask you what do you think would be the better approach to a point and click player movement using the pathfinder.

The player will have a "velocity" defined by the "vehicle" he is using atm.

Idk if maybe I can add a tween tile by tile using the plugin or if it's better to use some physics here.

Hope I made myself understandable.

Sorry about my poor English.

I'm willing to make something new and cool using Phaser to share with you guys.

Thanks in advance.

Rainer Lopez

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.