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MelonJS 2.0 has landed


agmcleod
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You can read the full details here: http://blog.melonjs.org/2014/11/melonjs-200-has-landed.html but here are the main points:


  • Shape-based collision layer has replaced the tile-based collision layer.
  • WebGL support has landed! (Currently alpha-quality)
  • Many fixes and improvements with collision detection in isometric maps.
  • Physics bodies now support multiple shapes.
  • Automatic collision response handling is enabled by default, and fully customizable.
  • Support for most of the new features in Tiled 0.10, like:
  • Shape scaling and rotation (especially in TMX maps,)
  • TMX Tileset animations

The WebGL implementation works, but we're still in process of getting things like batch drawing implemented, so it is currently slower than context2d. We want to support more basic drawing shapes further, and add better support for fonts. BitmapFonts work fine, the me.Font object relies heavily on drawing to a canvas.


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