stop the mesh animation (autoAnimate)

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I want to stop the animation but this code doesn't work 
please help my.
 var createScene = function () {
    var scene = new BABYLON.Scene(engine);
    var camera = new BABYLON.ArcRotateCamera("Camera", 3 * Math.PI / 2, Math.PI / 8, 50, BABYLON.Vector3.Zero(), scene);
    camera.attachControl(canvas, false);
    var light = new BABYLON.HemisphericLight("hemi", new BABYLON.Vector3(0, 1, 0), scene);
     BABYLON.SceneLoader.ImportMesh("a", "scenes/", "ww.babylon", scene, function (newMeshes) {
     newMeshes[0].position = BABYLON.Vector3.Zero();
     newMeshes[0].autoAnimate = false;
     newMeshes[0].autoAnimateLoop = false;
    return scene;


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