RadicalDude

CrossCode Demo (Crowdfunding started!)

Recommended Posts

header-impactjs1.png

 
2 years ago we released the TechDemo for CrossCode and today is the day. The day we proudly release the first real Demo! It’s demo time. CrossCode demo time!
 
Find the demo here:
 


www.cross-code.com

 

 
You can play CrossCode in your browser or download a standalone version for windows and play it offline!
 

Trailer
 
Trailer.png
 

Features


CrossCode combines features of the Action-Adventure and RPG genre, delivering both, a great variety of puzzles and an engaging, fast-paced combat system with plenty of options for character growth.
 
Here's a quick overview of the features:

  • 16-bit, SNES-style 2D graphics with detailed animations
  • A soundtrack inspired by old SNES and Playstation JRPGs
  • A unique ball throwing mechanic with charging functionality and ricocheting balls, used for combat and puzzles
  • A fast-paced combat system featuring close and ranged attacks, guarding, dashing and great variety of special attacks.
  • A complete RPG system with leveling, equipment, consumable items and skill trees
  • A detailed movement system with auto-jumping and precise collision

Story



You follow a player called Lea as she logs into CrossWorlds - a fictional MMO of the far future. Lea is quite the strange player: she can't speak and she doesn't remember anything about herself. Yet still, Lea starts exploring CrossWorlds, meets other players and overcomes a multitude of challenges all along the official track of the game. That is, until the past catches up with her. 


 
Screenshots



feature-story.pngfeature-balls.pngfeature-combat-2.pngfeature-elements.pngfeature-rpg.pngfeature-awesome.png

 
 

Soundtrack


If you just want to listen to the soundtrack, check out Intero's Soundcloud Page
 
 

Crowdfunding


CrossCode is on IndieGogo right now to rise funds! Go check it out:
 


indiegogo-logo.png


Have fun playing the game! And yes, this is all done with web technologies! 

Cheers!

Share this post


Link to post
Share on other sites

Cool news. I got my eye on the project from the versy start. :)

 

And i just played the demo ... and something unfortunate happened after the "bad guy" came to the ship and pull over Lea the game went to white screen, and loading and the music continue to loop.

 

Beside that bug report 

 

I love the art, the story, the gameplay and the characters. 

I'm clearly a fan.

 

p.s.

I'm kind-a sad about the crash, is there any way I can start the story from some checkpoint. :P

You can PM me with some local storage hack or something to use for loading. :)

Share this post


Link to post
Share on other sites

Sad to hear that :/ I assume this was a problem with loading the map from the server because at this point a new map should be loaded. You didn't save until then? You can also skip cutscenes via the Pause menu (ESC, START on the controller). Giving out a local storage is not that easy as we don't save each slot one by one. 
Also, try out the offline version! There you don't have the long loading times :) 

Cheers and thanks for playing

Share this post


Link to post
Share on other sites

Amazing! I've been looking on this one since tech demo.

 

There's one problem though regarding to loading time when playing in a browser.

I asked my sister to play it, then she complained that the loading time is long between scenes (we got 10 mbps internet connection, with around 200 - 255 latency to wherever you put the game assets).

 

What I see is (based on Chrome dev console), it seems like the game loads the assets in real-time, as in when changing the scene, it is then loads the required assets. Like normal website.

 

I have a suggestion, but haven't tried myself; have you tried to make the game download all the assets in the background while the player is playing?

At least download them but only so it is cached to client's computer, but not put into the memory yet cause some of them of course may not be in use. So when it is used, the browser will look into client's computer, as it is already downloaded/cached.

 

What may be the problem is it can slowdown the game during the background download. But as I said before, I haven't tried so I don't really know.

 

 

I've been curious about the problem of handling large asset since long for HTML5, and I myself still haven't know the best solution yet.

 

Hope this helps.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.