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Oculus Cameras sub-directory suggestion


JCPalmer
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Got around to allowing those cameras, added very late to the 1.4 release, in the Blender Exporter.  Found them all to be different kinds of cameras for Oculus, though not all had Oculus in class file name.  Do not know how often someone will want to go straight from Blender to Oculus, but they are there now (Exporter version 1.6).

 

A little source code re-organization might make it easier now with 14 cameras, by putting the 4 Oculus cameras in their own sub-directory.  Should have not any side effects. except to the gulp, or build your own Babylon tools.

 

Jeff

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