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Blender, Bumpmaps and Babylon.js


mop
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Hi mop - welcome to the forum:)

 

The issue you are facing is the rather sloppy use of "bump mapping".  You are using a grey scale texture as your "bump map" but in fact babylon and blender use "normal maps" to create the "bump" effect. Check this link for and explanation:

 

"Bump Mapping"

 

Scroll down to "Bump Mapping" and you will see a Normal Map - blue/red colours. You have to use an image like that to produce the effect.

 

Try converting your grey scale image with this online Image Converter.  Use the Normal Map you get from the converter in Blender, then export as a .babylon file - should work fine though you may need to tweak the export from the converter to get the effect you want (and watch the specular colour )

 

cheers, gryff :)

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