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WADE, 2d and isometric engine


Gio
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Hi

A couple of weeks ago we released a big update for our WADE engine and editor, so I've come back to update this post. In short, all the features that used to be premium are now free, and there are lots of nice new things such as an isometric world editor, a real-time shader editor and (still partial) integration with box2d for physics.

It can be used through a visual editor or as a standalone JavaScript framework.

The WYSIWYG editor works directly in Chrome (it was built using WADE itself). There are lots of video (and non-video) tutorials to get started.

A few video tutorials that you may find interesting:

This one is to make a simple isometric game from start to finish in less than 1 hour:

This one is about making a simple "angry birds" type of game:

And finally a video about the new real-time shader editing:

Some features (more coming soon):

  • WYSIWYG visual editor: drag, drop, rotate and resize sprites
  • Web-based IDE that works in Chrome on any platform
  • Games and Apps that you make work effortlessly on many platforms
  • WebGL and Canvas can be used together
  • Canvas fallback where WebGL is not supported
  • Code editor with integrated documentation
  • Cross-platform input mapping
  • Automatic Screen Size Management
  • Open Source Engine
  • Physics Engine (based on box2d)
  • Generate Android APK with 1 click
  • Isometric Engine with world and tileset editors
  • Real-time shader editor for your sprites.

They say that making Javascript games is cool because you only need notepad and a browser. It's a lie, you don't need notepad :)

Click here to try it

I would appreciate some feedback - please give it a go and let me know what you think.

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  • 3 weeks later...
Wow, I am seriously impressed. I have tried a couple of these web-based editors, but this is just in a class of its own.

 

Within 30 mins of hearing about wade, the game idea that I had in mind was already a fully working prototype on my screen! Talk about user-friendly!

 

But... sadly, the editor slows down as your projects get bigger. With a fairly large project (about 30MB), it becomes quite frustrating. And it starts crashing, in an "aw snap" fashion.

 

Please fix the performance and stability problems with larger projects - if you do that, this is going to be a killer tool and one that I would use every day.
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Thanks for all the feedback everyone, we really do appreciate it.

 

With regards to slowing down with larger projects, I have not personally experienced this but I will look into it. I suspect you had lots of high resolution images on screen at once? I don't recall if the editor itself uses webgl but I see no reason why it couldn't which would likely solve this issue. We are aware of the ah snap bug and are looking into it.

 

It's really great to hear what everyone thinks of it and we appreciate all suggestions on how to improve the experience.

 

Thank you

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No, that is not the problem I have. I mean yes, if I have lots of high resolution images on the screen at once, it gets slow, but that's understandable.

 

The problem is I have several high resolution images in the project, not in the current scene. And the editor gets slow.

 

I am trying to make a simple game with multiple levels (scenes). It's got a different high resolution background image for each scene.

 

It works perfectly until I start editing level 6 or 7, then it becomes way too slow. Frustratingly, irritatingly slow :) I think the assets that are in the project and not in the current scene shouldn't slow it down, but it looks like that's what happens. I hope you can fix it.

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Thanks everyone for the great feedback :) It's all really useful to us and we'll take every single comment into account to make WADE better.

We have just released version 2.1 that includes some cool new features, the coolest one being these I believe:

  •  to make hidden object games with a couple of clicks

We have also addressed some performance issues with large projects as reported above - it should be much better, but there's still room for improvement and we'll make it as quick and lightweight as possible. It's all fairly new so understandably there may be some problems still, but we are doing our best to get rid of all of them.

Our series of videos about making games with the editor has been expanded too, with flappy bird (sorry, we had to include it).

We are now starting to integrate the isometric plug-in with the editor, and hopefully we'll have a nice isometric map editor in version 2.2
 

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  • 1 year later...

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