Jump to content

Real time elapsed since last frame


Bilge
 Share

Recommended Posts

How do you get the real time elapsed since the last frame? Despite the fact that Phaser.Game has an entire object dedicated to time management (Phaser.Time), with its own slew of properties and methods, not a single one is dedicated to storing the previous frame time that's not marked as internal. It has frame render time (physicsElapsed) but this is independant of real time and not what I'm looking for.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...