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angeltrickz

actionManager subMeshes ?

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Hi wanted to know if is possible to give shares to a submesh and if anyone can help me how to do it from blender greetings ..

 

 

  BABYLON.SceneLoader.ImportMesh("", "objetos/", "pelota.babylon", scene, function (newMeshes) {
      
var  pelota = newMeshes[0];
 
var submeshpelota = pelota.subMeshes[0];
 
submeshpelota.actionManager = new BABYLON.ActionManager(scene);
 
 submeshpelotaactionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, function(){
        alert("hola mundo ");
 
    })).then(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPickTrigger, function(){
        alert("chao mundo ");
 
    }));
 
 

 

 

 

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But the normal picking works, right? At least in this very basic Example here: http://www.babylonjs-playground.com/#1PNIGU (Note to myself: make a darts game :D )

 

Sorry, can't figure out the link to the doc article (how do I get a deep url for those again??), but it is at doc.babylonjs.com at Tutorials/The PlayPenTutorials/Picking Collisions.

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