sinanqd10

collide group sprite problem

Recommended Posts

GROUP VS GROUP
 
Sprite will be generated after 3 seconds with velocity.x randomly, but when the sprite generated with slow velocity.x and another new sprite will generate after 3 seconds. The problem is that I cannot collide with the previous sprite that generated with slow velocity. What is my problem? Can anyone please kindly correct me? I hope that someone helps me :). Thanks !
 

create: function() {            groupPlayer = game.add.group();            groupPlayer.enableBody = true;            player = groupPlayer.create(game.world.centerX - 115, game.world.centerY, 'bananaBounce');                        game.physics.arcade.enable(player);                        player.body.fixedRotation = true;                        player.body.gravity.y = 1000;            player.body.collideWorldBounds  = true;            player.body.checkCollision = true;            player.body.setSize(100, 50, 8, 10);            player.animations.add('play');            player.animations.play('play', 25, true);            player.smoothed = true;            player.anchor.set(0.5);                groupPlayer.add(player);            game.time.events.loop(Phaser.Timer.SECOND * 3, this.randomSprite, this);},randomSprite: function() {            imgRandomGroup = game.add.group();            imgRandomGroup.enableBody = true;            imgRandomGroup.physicsBodyType = Phaser.Physics.ARCADE;            var imgType = Math.floor(Math.random()*5);                    sprites = imgRandomGroup.create(game.world.width, game.rnd.between(40, 300), 'level1');            sprites.animations.add('anim', [imgType], 10, true);            sprites.animations.play('anim');                        game.physics.arcade.enable(sprites);                sprites.events.onOutOfBounds.add(this.removeSprite, this);            sprites.body.velocity.x -= 50 + Math.random() * 300;                        imgRandomGroup.add(sprites);                                },removeSprite: function(sprite) {                        sprite.kill();        },killSprite: function(sprite) {                            sprite.kill();},update: function() {             game.physics.arcade.collide(imgRandomGroup, groupPlayer, this.killSprite, null, this);}

Share this post


Link to post
Share on other sites

The problem is in your killSprite function. This:

killSprite: function(sprite) { var indexSprite = sprites.animations.currentFrame.index;var tire = sprites.frame = 0;var hat = sprite.frame = 1;var shoe = sprite.frame = 2;if(indexSprite === tire || indexSprite === hat || indexSprite === shoe) {console.log('reduce time');} else {console.log('add score');}sprite.kill();}

Should be this:

killSprite: function(sprite) {    // sprite.animations.stop(false,false);      var indexSprite = sprites.animations.currentFrame.index;    if ((indexSprite == 0) || (indexSprite == 1) || (indexSprite == 2)) {        console.log('reduce time');    } else {        console.log('add score');    }    sprite.kill();}

It's actually a miracle the game was working with that code. The syntax is wrong for lines like "var tire = sprites.frame = 0;" You're setting the variable tire while trying to set another variable at the same time. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.