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[WIP] TRIF - A WebGL powered sci-fi experience (Playable version!)


BlurJacket
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First post, and we're so happy to finally be able to share are early prototype! :)

 

10168055_622245911213901_377034437100597

 

TRIF is a sci-fi experience built on the Goo Create platform that utilises the WebGL-powered Goo Engine. TRIF is currently in its very early stages of development but we have managed to put together a runnable application. You can find, and play the game directly at http://trifgame.com/. Bear in mind that the game currently does not have any victory conditions implemented as we are currently defining the game mechanics we want to pursue. If you have any cool ideas, please leave us a comment! :)

 

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If you want to take part of the journey that we have set out on, drop us a like on https://www.facebook.com/trifgame.

 

Regards,

The TRIF-team

 

 

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A good graphic style. The camera too tightly monitors the vehicle. And somthing strange with collisions. And i have too much errors in the console).

goo/renderer/Renderer+ContextLost was not declaredgoo.js:36 goo/scripts/GooClassRegister was not declaredgoo.js:36 goo/fsmpack/StateMachineHandlers was not declaredgoo.js:36 goo/scriptpack/ScriptHandlers was not declaredgoo.js:36 goo/scriptpack/ScriptRegister was not declaredgoo.js:36 goo/passpack/PassRegister was not declaredgoo.js:36 goo/animationpack/AnimationRegister was not declaredgoo.js:36 goo/animationpack/handlers/AnimationHandlers was not declaredgoo.js:36 goo/addons/cannonpack/CannonRegister was not declaredgoo.js:50 .seta is deprecated; please use .setArray insteadhttp://trifgame.com/goo/math/Plane.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/math/Planehttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/renderer/Shader.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/renderer/Shaderhttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/renderer/MeshData.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/renderer/MeshDatahttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/math/Vector3.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/math/Vector3http://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/renderer/pass/RenderTarget.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/renderer/pass/RenderTargethttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/renderer/Camera.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/renderer/Camerahttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/math/Vector4.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/math/Vector4http://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/renderer/Material.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/renderer/Materialhttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/renderer/shaders/ShaderFragment.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/renderer/shaders/ShaderFragmenthttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/renderer/TextureCreator.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/renderer/TextureCreatorhttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/math/Matrix4x4.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/math/Matrix4x4http://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/math/Vector2.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/math/Vector2http://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/math/MathUtils.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/math/MathUtilshttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/renderer/pass/FullscreenPass.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/renderer/pass/FullscreenPasshttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/renderer/shaders/ShaderLib.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/renderer/shaders/ShaderLibhttp://requirejs.org/docs/errors.html#scripterrorhttp://trifgame.com/goo/scripts/Scripts.js Failed to load resource: the server responded with a status of 404 (Not Found)requirejs.js:8 Uncaught Error: Script error for: goo/scripts/Scriptshttp://requirejs.org/docs/errors.html#scripterrorgoo.js:50 .setv is deprecated; please use .setVector insteadgoo.js:50 .add_d is deprecated; please use .addDirect insteadgoo.js:50 .muld is deprecated; please use .mulDirect insteadgoo.js:50 .addv is deprecated; please use .addVector instead
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Thanks for your input @mikhluz :) we truly appreciate it!

 

We are aware of that the collisions are currently not handled in an acceptable way. Since your comment, we have updated the game with:

  • A properly functioning water script (The fallback versions was used in the previous version but now, it looks awesome! (: ). This caused the errors in your console. They should now be removed (even though there are some debugging messages still there)
  • We have also adjusted controls and how the camera and spacecraft behaves when you turn. Just like you said, the camera monitored the spacecraft too tightly. We are not fully there yet, but we have made quite some improvements on it.
  • The biggest update though, is probably a first iteration on the game mechanics. By driving into the circles of light, you activate the wind power stations on the different islands. By doing so you activate the center column and a simple win condition is fulfilled.
  • With the previous update, a different level design was implemented.

You find the game on the same link as before, http://trifgame.com/

 

if you have a few minutes, please let us know what you think about the changes we made based on your feedback :)

If you're new to this thread, feel free to drop some feedback-bombs on us!

 

/TRIF-Team

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  • 9 months later...

Here comes a new release of TRIF! It is much more beautiful and runs better on mobile.

Let me know what do you think !

 

Play!

 

Fork the scene in Goo Create

 

TRIF01-e1424879294527.png

 

Change log

 

  • Using the built in Create physics

  • Added 6 collectable stars to the game, and counter.

  • Added mobile app icons (try saving to home screen on your mobile device!)
  • Fixed bugs in lens flares
  • Added outro and credits when you finish the game
  • Added play button
  • Added goo logotype
  • Compressed sounds and textures, whole game is below 4mb right now
  • Better loading screen

  • Added VR and full screen buttons

  • Added better mobile controls

  • Updated exhaust effects

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  • Lovely water. Love the screen shot in your post more though (why is that not your menu/title graphic!!?) - it's a nice retro future look, reminiscent of some trance CD covers or nightclub flyers :)
  • Took a long time to load (progress bar was stuck at about 90% for what seemed like a few minutes... I actually assumed it was broken and switched from tablet to PC, it was only that I left it open on the tablet that I didn't give up on both).
  • Found touch screen controls on tablet didn't work well - left/right regions too big (and I'm only using a 7inch tablet, so it'd be even worse for bigger tablets I imagine), left and right rotated way too much (unlike the keyboard controls) and it was made worse by lacking a reverse.
  • Was able to play on PC using keyboard - noticed inconsistent collision detection - you can pass through some objects completely and some objects have really strange collision shapes (ie. get stuck on a bounding shape while it looks like the object is stick quite far away or conversely others you think you are going to pass through it only to register a collision in almost the very centre)
  • Not sure coming to an abrupt stop is the right behaviour when you hit objects near dead on - sure it might be more realistic than sliding along the object Doom/Quake style but the latter is more forgiving and less jarring
  • EDIT: Comment about more realistic might be a mistake - retested but purposely collided at a shallow angle (ie. closer to normal than to tangent) was surprised that the ship does a weird rotational bounce about the collision point to the tangent!
  • Gave up finding the objects after the first I found - on it's own this isn't much of a mechanic I think, and is not enough to encourage exploration (plus I suspect it is more of the same?) A minimap or even a compass pointer to other pickups was conspicuously absent.
  • I left the tab open while writing this and note that the game continues to make noises despite not having focus - worse the noises are just that noise - sounds like a mic picking up a breeze, a clipping/click as a recording is stopped, and mobile phone interference (on a loop)
  • EDIT:

    You say:

    • Compressed sounds and textures, whole game is below 4mb right now
    But Chrome says 8.4MB of game data is loaded, in fact the 4fce0b2d15ef94f665b8f331523fdba220f4aa02.bin file is bigger than 4MB (it's about 5.5MB)
  • Finally, hope this is ok to comment on the story(?) but "Loloshlo" may not be the best name for something in an Internet game (well unless you intend for that to be compared to trolololol or lololol), and between the text appearing as a quote but not being written in a conversational tone it didn't quite read right - maybe it's too much of an exposition dump (I know it's short, but the exposition is thick and not well disguised, I mean why would I not already know which celestial body I'm on such that I get welcomed to it and the archipelago and not one or the other, or even neither?)
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