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Annihilate - puzzle game made with Phaser


Tom Atom
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 Hi, we just finished our game Annihilate. Annihilate is puzzle game in which you match pairs of atoms. You also have to avoid pitfalls like black holes, lasers or subcritical amount of uranium!

 

 You can try the game here: https://googledrive.com/host/0B5PfiFZqQdIWaE1wX3NiWmRiS2c

 

 The game scales well to any resolution. It has simple and clear modern graphics and nice background music. It can be controlled with arrows as well as with swipes. Now, we are looking for sponsors!

 

 Here are some screenshots:

 

post-12887-0-89427500-1425238916.pngpost-12887-0-26818700-1425238917.png

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@blizzardmuffin: thanks :) This is our first HTML5 game although we already have some experience in making small games. In past we were using our own small engine, but as it does not support HTML5, we used Phaser for this game. Phaser is great and we could focus on game instead of basic things like organizing sprites.

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@totor: thanks! It is our first HTML5 game, so we wanted it as simple as possible. It is simplified version of our Android/iOS game Fruit Dating.

 

 The levels are generated proceduraly in our special level editor. For Annihilate we decreased the difficulty rate to make it accessible for wide range of casual players. I wrote an article on the level generation on my blog: http://sbcgamesdev.blogspot.cz/2014/10/procedural-generation-of-puzzle-game.html

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What is your device? Do you still have any problems?

I am seeing spinning wheel and slow response to button presses in Mac OS X 10.10.

 

Video: http://cl.ly/0a1f3D2o3l0H

 

Solved: I had some other tabs open that were very heavy. Closing that window means performance is better.

 

Still, this is odd that Phaser is affected by what is open in other browser tabs.

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