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B3nac

[WIP] Once Was a Hero - Adventure/Puzzle/Rpg

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Once Was a Hero -


 


Released on itch.io. Play it free tell me what you think. Feedback is welcome. It's a minigame only 2 levels. Now working on next project which will also be a small game.


 


yXxLF1m.png


 


Controls


Arrows keys to move. Collect energy to energize the key.


 


Hint: Some things will have to be collected in a certain order and be very careful around pitfalls.


 


Play first level here. Updated! 3 May 15.


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Today on my Zelda dungeon inspired game I added a Start Menu. Also updated graphics to make the game more visually appealing. Next post I'll show what I've been working on after I'm somewhat satisfied.

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This is a graphical update for the most part. 

 

- Character animation

- Tiles

- Start Screen

 

Next I'll be working on a game track along with sound effects and a game over state. Possibly some coding as well. Making the game more of a game and less of a prototype. Stay tuned!

 

vrCoyrH.png

 

yXxLF1m.png

 

Yfq9lKH.png

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Uploaded a new build to itch.io that includes Level 2. Check it out! The layout will change and I will be touching up the pixel art later after all the programming is mostly done.

 

To do:

- Pixelart of walls

- Change text display to pixel art for the lives/energy/keys.

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Most of your body should overlap the wall when you walk up to it, otherwise it's like you're laying on the ground.

Fixed this issue. I consider this game a minigame and released on my itch.io try it out and tell me what you think.

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gave it a try. died about 4 times in the first level, every time i was surprised.

chose a perspective. traps, character and walls all are seen from different angles. its visually very confusing. 

I did not expect to walk into traps with my head, when my feet are clearly in a safe location.

I stopped after dying on level 2, as I did not want to go through level 1 again. maybe let players restart a level for now, or you will not get much feedback on the later parts of your game.

 

edit: gave it another shot

just touching a pit, should not let you die, its very unforgiving

the puzzles are not really puzzles yet

I dont know why the switches sometimes dont work, seems to be connected to energy?

technical aspect of the game is fine, but its not fun right now :(

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gave it a try. died about 4 times in the first level, every time i was surprised.

chose a perspective. traps, character and walls all are seen from different angles. its visually very confusing. 

I did not expect to walk into traps with my head, when my feet are clearly in a safe location.

I stopped after dying on level 2, as I did not want to go through level 1 again. maybe let players restart a level for now, or you will not get much feedback on the later parts of your game.

 

edit: gave it another shot

just touching a pit, should not let you die, its very unforgiving

the puzzles are not really puzzles yet

I dont know why the switches sometimes dont work, seems to be connected to energy?

technical aspect of the game is fine, but its not fun right now :(

Thank you for the feedback. I haven't gotten any once so ever so I appreciate it. Now I know what I need to address to make it more fun. I designed it to be unforgiving the switches are connected to the amount of energy you have. The level restarting all the way at the first is something I definitely should change. The trap feedback is a really good point. The "puzzle" part of the game i guess is just collecting enough energy and hitting the right switches for now. 

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