tumira 14 Report post Posted March 3, 2015 No more subscriptions. The game engine support HTML5. https://www.unrealengine.com/blog/ue4-is-free 1 drmop reacted to this Share this post Link to post Share on other sites
NasimiAsl 1,131 Report post Posted March 3, 2015 how support html5 ? can it run in browser? or javascript framework can managed it ? any live demo? Share this post Link to post Share on other sites
labrat.mobi 35 Report post Posted March 3, 2015 Ya.. It can run on browser using webgl. Only for Firefox windows at the moment https://blog.mozilla.org/blog/2015/02/24/unreal-engine-4-7-binary-release-includes-html5-export-3/ Share this post Link to post Share on other sites
NasimiAsl 1,131 Report post Posted March 3, 2015 why only firefox ? webgl is fixed in all ( ie , fox , chrome , mac safari , .. ) Share this post Link to post Share on other sites
labrat.mobi 35 Report post Posted March 3, 2015 My bad, looks like Chrome 64 bit is also supported.Source: https://www.unrealengine.com/blog/unreal-engine-47-releasedScroll down.. search for 'html5'I have no idea why Firefox and chrome only!! Share this post Link to post Share on other sites
ozdy 130 Report post Posted March 3, 2015 LOL! UE4 now costs 5% of your earnings. Considering previously it was $20/month, I'd say for most devs UE4 is significantly more expensive! Share this post Link to post Share on other sites
fatalfluff 42 Report post Posted March 3, 2015 UE4 now costs 5% of your earnings. Nothing changed there. It used to be $19/mo plus the 5% of your gross income above $3K per quarter per product.So the conditions are exactly the same as before, they just lost the monthly subscription fee. Share this post Link to post Share on other sites
ozdy 130 Report post Posted March 3, 2015 Ah, my bad! Anyway, I'll probably be switching to Unity if I had to choose a 3d multiplatform framework, but that's just me. Share this post Link to post Share on other sites
playtwice 12 Report post Posted March 3, 2015 UE4 isn't really made for smaller/mobile games even though it is possible. I would chose Unity for those games but UE4 is definitely a contender for bigger projects. Share this post Link to post Share on other sites
fatalfluff 42 Report post Posted March 3, 2015 I'll probably be switching to Unity if I had to choose a 3d multiplatform framework, but that's just me. We use unity at work, too. I had a stab at ue4 a few weeks back, just for fun. The graphics output is impressive and the toolset is developed quite nicely, very noob-friendly. What I sorely miss (and that's the reason unity will remain) is a scripting level below their Blueprint visual programming. While this is nice to plug a few states together I found it overly complicated and confusing for formulas, for example. 3 simple lines of Javascript turn into a whole screen of spaghetti cabling, if your formula has a few brackets and conditionals. And going down to the C++ API for something like that is overkill.I see why people are attracted to ue4 and for certain types of games it is very convenient with incredible output - but it surely won't kill off every other engine (imho). Share this post Link to post Share on other sites
mfdesigner 10 Report post Posted March 3, 2015 One major difference between UE4-generated HTML apps and that of native HTML/Javascript is that they (UE4, Unity, Flash) produce one monolithic code for download. All the benefits that come from dynamic nature of the web are ignored (remember the URL is meant for dynamic resource loading.) The initial wait time for game to launch is painfully long. Case in point, check out mozilla's demo of Epic Citadel. Share this post Link to post Share on other sites
tumira 14 Report post Posted March 4, 2015 Haha. Unity just announced Unity5 Personal Edition(free, less crippled). Competition is goooooooddddd http://unity3d.com/get-unity Share this post Link to post Share on other sites