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Sprite Texture Filtering


coltonoscopy
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Hey guys,

 

Is there a way I can disable texture filtering on my Sprites? I'm using 32x32 sprites and when they're enlarged, they look blurry and awful. I was unable to figure out through the API and Google how to change a Sprite or SpriteManager's Texture filtering method, so some guidance would be much appreciated; thank you!

 

Best,

Colton

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Hi Xeonzinc,

 

Thanks for the reply. I took a look at that thread before creating this one, but I was unable to figure out what I needed to do with Sprites specifically in order to take care of the filtering issue. Looking through the API didn't help either; there appear to be no methods or members within the Sprite or SpriteManager class that give direct access to the Texture and therefore texture filtering.

 

Best,

Colton

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