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Texture and Oculus right eye


Rubis
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Hi,

 

I'm new on this forum so i don't know if this topic is necessary.

 

I work with occulusCamera and i can't understand why my texture apply inside my sphere create this kind of artefact on the right eye.

 

An exemple with the fourth tutorial:

http://www.babylonjs-playground.com/#HRUB5#1

 

This distorsion is visible only in specific angle of view, so move around to understand the topic.

 

I think it's a problem in rendering algorithm but i don't know where or how to fix it.

 

I hope you can help me.

 

Sorry if my english is bad ^^, it's not my native language.

 

 

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