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Adding existing image.


hollowdoor
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You can use the canvas' toDataURL-method to generate data URL for your image, and than use the Phaser.Cache's addImage() method to apply it to your game:

var image = document.getElementById("fez");var canvas = document.createElement('canvas');canvas.width = image.width;canvas.height = image.height;var context = canvas.getContext('2d');context.drawImage(image, 0, 0);var dataURI = canvas.toDataURL("image/png");var data = new Image();data.src = dataURI;game.cache.addImage('myImage', dataURI, data);
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