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Cinema 4D PLA animation export


paulsouthport
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Hi all

 

I'm after a little advice.

I want to create animated characters in C4D for import into BabylonJS. The workflow I expected is C4D rigged character, bake animation to keframed PLA, export to blender via DAE or FBX ensuring "export animation" is checked, convert to .babylon and boom, bobs your uncle

 

Except it doesn't work. I can't get the PLA into Blender and judging by the contents of the DAE C4D isn't exporting it.

 

I'm using C4D R16 Studio and Blender 2.71

 

Any advice or hints gratefully received!

 

thanks

Paul

 

 

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Hi Paul, welcome to the BJS forum.  This is off-topic a bit, but I think you need to take this one step at a time.  First, you should make sure that you are getting a good fbx from c4d.  And since I've never used c4d, I'm predominently useless.  But there is SOME talk on the web about these subjects.  Here's a few urls that could be useful.

 

http://helpdesk.metaio.com/questions/18075/pla-animation-from-cinema4d

http://www.c4dcafe.com/ipb/topic/76100-point-level-animation-where-are-the-keyframes/

http://forums.cgsociety.org/archive/index.php/t-645622.html

http://superuser.com/questions/148024/how-to-import-mesh-animation-from-cinema4d-into-blender

https://www.google.com/search?q=PLA&gws_rd=ssl#q=point+level+animation+cinema+4d

 

From what I read, PLA is not "standard" keyframe animation... and any pos, rot, and scale animation are for the container, not for the actual model PLA.  I'm not sure if that is pertinent for you.  Also, I see lots of talk about Cappucino.  Not sure what that is, either... but it might be worth further research.

 

That first post... about "baking mograph" into being fbx-ready keyframe anim... seems somewhat important.

 

Sorry that I couldn't be more help.  Maybe more experienced people will comment.  I presume that you have asked these questions on Cinema 4d forums, as well.  If not, I would do so, if I were you.  :)  Good luck.

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Hey, thanks for the reply. You are correct in all your points, I was trying to get the mesh deformations as a sequence of keyframes because the C4D rigs don't play nice with Blender or Babylon. I think I may have an alternative workflow though, which I'm honing at the moment.

 

If I crack it I'll lay out a workflow sequence in case any other C4D users want to rig into Babylon, which I guess they will when they realise what it can do!

 

cheers

 

Paul

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