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Playground.js 2


Rezoner
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Playground.js is a framework that i've been using through most of my jam and commercial games.

 

In opposition to the most engines out there it doesn't provide high-level concepts such as physics, entities or collisions.

 

It's meant to be a good bootstrap for rolling your own custom solution - creating new or using existing libraries scattered on github.

 

I think it's been TL;DR already - so if you are into craftmanship check out showcase on http://playgroundjs.com/

 

TxytKeF.png

 

ps: What has changed recently is that Playground is no longer tightly coupled with <canvas> and it is possible to bind any kind of renderer.

Currently I am working on rewriting Three.js loaders to match playground's workflow.

 

9OMdZ3c.png

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