mattstyles 641 Report post Posted January 29, 2018 1 hour ago, Kamaz said: 2018 year and perfomance on mobiles so bad. Android tablet 4.3: WebGL - does't work(blinking screen only in chrome); Canvas - 5 FPS. Android 6, 7 - WebGL 40-60 fps. Iphone 5s and se: WebGL 20-30 fps. Canvas slowly Ipad pro: all modes work good. Desktop - all modes work perfect This is incredibly glib, you can't go quoting 2018 and then saying that the performance on 5 and 6 year old devices is terrible. I've seen some incredible tech demos with webGL on new devices (i.e. a year or so old, max) and there are more and more real use-case webGL powered games filtering into the mobile market. Share this post Link to post Share on other sites
Kamaz 0 Report post Posted January 30, 2018 14 hours ago, mattstyles said: you can't go quoting 2018 and then saying that the performance on 5 and 6 year old devices is terrible. I can. The segment of these devices in the world more than 25% Share this post Link to post Share on other sites
mattstyles 641 Report post Posted January 30, 2018 4 hours ago, Kamaz said: I can. The segment of these devices in the world more than 25% Totally dependent on your market and any 'conclusions' should be driven by your own user base. Share this post Link to post Share on other sites
Igor Georgiev 14 Report post Posted January 30, 2018 Phaser is indeed a bit slugish with older devices, but it offers the complete package and that is normal. If you want something faster on old devices - use pixi and write everything you need yourself. Then you would have a tailored app for your needs. Share this post Link to post Share on other sites
mickeyren 8 Report post Posted January 30, 2018 i'm curious, mine works pretty well but i have a higher android version - 6.x Can you guys try any of my projects and let me know what the fps is? example this one https://www.programmingmind.com/phaser/fun-with-spells-using-phaser Share this post Link to post Share on other sites