lukaMis

How to improve performance on mobile

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1 hour ago, Kamaz said:

2018 year and perfomance on mobiles so bad.

Android tablet 4.3: WebGL - does't work(blinking screen only in chrome); Canvas - 5 FPS.
Android  6, 7 - WebGL 40-60 fps.

Iphone 5s and se: WebGL 20-30 fps. Canvas slowly
Ipad pro: all modes work good.

Desktop - all modes work perfect

This is incredibly glib, you can't go quoting 2018 and then saying that the performance on 5 and 6 year old devices is terrible.

I've seen some incredible tech demos with webGL on new devices (i.e. a year or so old, max) and there are more and more real use-case webGL powered games filtering into the mobile market.

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14 hours ago, mattstyles said:

you can't go quoting 2018 and then saying that the performance on 5 and 6 year old devices is terrible.

I can. The segment of these devices in the world more than 25%

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Phaser is indeed a bit slugish with older devices, but it offers the complete package and that is normal. If you want something faster on old devices - use pixi and write everything you need yourself. Then you would have a tailored app for your needs.

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