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.smoothed = false; on emitter / particles

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Hi fellow game developers.

 

I have a problem:

I want to scale up the particles that come out of an emitter, but they should still look like pixels and not have these blurry borders. So i tried "bullet_emitter[number].smoothed = false;", but this didn't work... In the docs it says you need to do someting with "new Particles(game)", but i don't get it.

 

Anyways, if anyone could show me an example on how to set .smoothed = false; on all particles emitted from an emitter, i would be really happy.

 

Here my game:

http://qcoded.de/game/libary/rogue/launcher.html

click the "enter the game" button and press space when the game loaded. Now you should a bullet (the particle i want to be .smoothed = false;) emitted from an emitter beneath the player.

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