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Phaser is a game framework. Easel and Pixi are rendering / display APIs. So if you're already familiar with writing all the bits needed to handle the game framework side of it (collision, state management, animation, asset caching, audio playback, etc) then you could comfortably just pick between those two and see which one you prefer.

 

Personally I'd go for Pixi because it supports WebGL (Easel doesn't yet) and has a lot of game friendly features that you could take advantage of. It also has much cleaner internal code, but that's just my opinion. Easel on the other hand has much better documentation and if you need to export animations from Flash it comes into its own there.

 

I'm sure others will throw in their own comments too.

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Thanks. And what do you think about Quintus?

 

I've never tried it or looked into it at all. I just picked Phaser right off the bat because there is such an abundance of learning resources for it, and because the community is so helpful. I've been able to find an answer for nearly every question I've had about Phaser just by googling, looking around on the forums, or looking in the docs/source code. 

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I've never tried it or looked into it at all. I just picked Phaser right off the bat because there is such an abundance of learning resources for it, and because the community is so helpful. I've been able to find an answer for nearly every question I've had about Phaser just by googling, looking around on the forums, or looking in the docs/source code. 

Thanks, but honestly I didn't find Phaser that good, I found a lot of free source codes, yet, there are a lot, but I didn't find any good explained tutorials. So I picked Panda now

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Not that I care less what you use - but to say you couldn't find any well explained Phaser tutorials means you didn't really look at all.

 

I did look, as I said I found only source codes. I don't say there are not tutorials, I'm saying that I couldn't find them. 

 

@Harsh Bhati - Thanks, I will give it a look.

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Everything listed there is free.

 

The irony is of course the fact you chose a framework with probably the least amount of tutorials out of any of them. But there we go.

 

For the sake of anyone else reading this thread: there are hundreds and hundreds of Phaser tutorials out there. Lots of them extremely well explained and very well written.

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