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Lybrial

FreeCamera FPS: Problems with Jump

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Hi ! 

You have to use a physics engine to do that.

Create a box behind the camera, that will represent the player. Set the camera parent to the box (camera.parent = box).

Attach a physics state to it, and add the behaviour "when keyup space is launched, apply an impulse to the box along y axis".

 

This will need some refractoring to your code, but i'm sure you will be able to do it :)

 

Good luck !

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