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parent & child position issue


vahith
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hi all;
i am creating meshes in blender i did parent and child relationship in blender. the problem is the position of child in blender is fine. but when i am export into babylon file the child position is changed. how i can solve this.. kindly give suggestion me,how i can achieve..


thanks
vahi 

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Vahith, how ya been?! 

 

Ok, what you describe, is impossible.  :)  But I am no expert.

 

Are you sure that the camera angle didn't change?  Maybe you are viewing the parent-child from some odd angle?  Huh? 

 

Have you put the entire blender scene... into some kind of "group" container, which is causing problems?

 

Have you tried exporting to HTML and looking at the code in there... to see what might be exporting incorrectly?

 

Just some ideas.  I will keep thinking, and you keep trying/reporting, thx.  Be well.  :) 

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hi wingnut
thanks once again for you response..

here i am attached  the blender image.

After exporting to babylon,

 

i am checking in sandbox, here i attached sandbox image also,
if you see the handles its position is changed..is it camera angle problem..?


thanks
vahi

post-12718-0-40217600-1431666888.png

post-12718-0-44686400-1431666889.png

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Hi V! 

 

Wow, interesting.  hmm.  I'm far from being a Blender or exporter expert, but I can still try.  Would you be willing to share the .blender and .babylon files that caused this?  Could I also have your Blender version number?  Thx! 

 

Did you try the "export to html" if your exporter has that choice or similar?

 

I see some odd things.  The sandbox picture has some "junk" sticking out of the far side of the box.  Some kind of jaggy line.  Is that really there?

 

And in the Blender picture... I see a short white line to the upper-right of the right handle, on the edge of the front panel.  I don't know if any of these things are important... just thinking.  *shrug*

 

No promises.  Hopefully, somebody with more Blender experience than I... will see these pictures... and recognize the problem.  Meantime, please keep testing things yourself, too.  Adjust your model... keep trying things... see if you can discover what the heck is happening here.  I'm a little short on time right now, but I will do some investigating when I get a chance.  I want to compare the format-beautified .blender file to the .babylon file, if I can. 

 

Talk soon.

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