Jump to content

Audio on Windows Phone 8 and 8.1


Noid
 Share

Recommended Posts

Does anyone know how to make audio work on Windows Phone?

 

I'm using intel XDK to export my phaser game to android and windows phone. Everything works great on android but on windows phone the loader gets stuck when trying to load the audio assets. I was using mp3s so I tried using mp3s and oggs but it still didn't work. The only way I got the game to get past the loading screen was by not using audio at all. 

 

Is there any way to get audio working on Windows Phone?

Link to comment
Share on other sites

I have this same issue, sort of. I get all the files loaded successfully but when I try to play them the game freezes. I tested this multiple times and I noticed that if I have many sounds playing simultaneously the game freezes. If I only have background music and one sound, let's say, everything works pretty fine. Therefore it seems that in Mobile IE you can't play many audio files at the same time.

 

Do you get any error messages when your game gets stuck? You can see it right from your phone by using this: http://markknol.github.io/console-log-viewer/

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...