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MichaelD

Phaser.Text smoothness issue, text appears blurred

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Hello, 

 

Like the title says I have a text on a game that appears quite blurry or like it has smoothness applies to it. I was wondering if there is a way to make it more crisp to improve legibility.

 

I'm attaching a screen of how it looks, I think it is quite obvious.

 

post-5663-0-87586900-1434152462.png

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Thanks I'll try that.

 

Yes that solved it, however when the game is scaled up due to browser size the text still looks pixelated. I understand this is another issue altogether, I would appreciate some input though.

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I've had tons of issues when my game gets scaled up. I'm literally drawing Phaser to an offscreen canvas then drawImage'ing to the onscreen canvas to resize. Then again, I'm making a pixel art game where the hero is like 8 pixels high... but maybe it'll help you?

 

When the canvas resizes my graphics by itself the dread specter of bilinear filtering rears its head. I'm considering adding a build step to enlarge all my assets and then let Phaser resize it down (which prevents blurring) but then all my physics values are messed up.

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