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MrRoboman

Phaser Multiplayer Game Hosting

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Hi.

 

I want to make a multiplayer Phaser game. I'm following this tutorial: http://ezelia.com/2014/tutorial-creating-basic-multiplayer-game-phaser-eureca-io

But I'm not sure where to host it. I'm trying openshift.com but having some trouble with it.

 

Does anyone have any recommended hosting solutions for multiplayer node.js games?

 

Thanks!

Rob

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For your project I would use shared hosting which is way cheaper than a managed VPS or a managed dedicated server. If your game is going to be famous you can upgrade anytime to VPS/ dedicated server. I used this guys A2Hosting .  I had the second package . It can handle aroud 300.000~400.000 unique users per day, but for your project you can use the first package.

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On 7/1/2015 at 9:16 AM, icp said:

For your project I would use shared hosting which is way cheaper than a managed VPS or a managed dedicated server. If your game is going to be famous you can upgrade anytime to VPS/ dedicated server. I used this guys A2Hosting .  I had the second package . It can handle aroud 300.000~400.000 unique users per day, but for your project you can use the first package.

Hi icp, I'm new to this forum so I don't even know if you will see this reply but if you do can you please remember/check which was the hosting package you were talking about (the one that can handle > 300.000 unique users). I searched all over the web and there is no explicit information about this topic especially about the number of users a hosting package can handle. I'm planing to do a little node.js project and don't have big funds for the server so a cheap server that can handle at least some bigger traffic would be great.

If anyone else sees this post and has some knowledge about multiplayer game hosts, their prices and the amount of users it can handle for that price any info would be great.

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10 hours ago, Kustos said:

Hi icp, I'm new to this forum so I don't even know if you will see this reply but if you do can you please remember/check which was the hosting package you were talking about (the one that can handle > 300.000 unique users). I searched all over the web and there is no explicit information about this topic especially about the number of users a hosting package can handle. I'm planing to do a little node.js project and don't have big funds for the server so a cheap server that can handle at least some bigger traffic would be great.

If anyone else sees this post and has some knowledge about multiplayer game hosts, their prices and the amount of users it can handle for that price any info would be great.

This depends how active your game is. You don't want a reseller package if you're wanting to use nodejs though (wont work). Use Herokuapp, or a VPS. I recommend RamNode / BuyVM, check out LowEndBox.com :)

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Threads like this come round periodically and everyone has their favourites. For me its DigitalOcean, Linode or Vultr or just bang up the big boys at AWS or Rackspace. I'm fairly happy configuring a box though, if you aren't I can vouch that the DigitalOcean documentation is superb, they have articles that cover multiple different ways of setting up boxes, many tailored specifically to node processes (those articles are not DO specific, they'll work with any box and thus any provider).

And yeah, you can't accurately say 300k or 400k users, totally dependent on your app and your coding. Do check about bandwidth costs though, depending on how you've coded your games these can be the silent killer for multiplayer where many many small messages can be exchanged very very quickly, and it adds up fast.

10 hours ago, Kustos said:

so a cheap server that can handle at least some bigger traffic would be great.

Yeah, this does not exist. Never has and never will. Anyone claiming such stuff is a liar. If it existed we'd all be using it. You can get boxes with support for scaling though i.e. under heavy load they'll ramp up your resources and your costs but at least you won't be paying $1000 a month when you don't need it, this can be tricky to set up nicely/efficiently though.

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Just to add my $0.02 on top of the already great advice here: don't worry about scaling until you have a scaling problem. Don't pay money for someone's "it'll scale to a million people" solution until you have to worry about a million people showing up. Even then, it's probably fish oil. ( = Consider that a $30/month server whose CPU stays under <1% every hour it's on is badly under-utilized and over-paid.

Having too many people play your game is a wonderful problem to have that most people just don't. Don't worry about it until it happens, especially when it comes to paying real money for solutions to problems you don't have yet.

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On 08.05.2016 at 0:32 AM, Kustos said:

Hi icp, I'm new to this forum so I don't even know if you will see this reply but if you do can you please remember/check which was the hosting package you were talking about (the one that can handle > 300.000 unique users). I searched all over the web and there is no explicit information about this topic especially about the number of users a hosting package can handle. I'm planing to do a little node.js project and don't have big funds for the server so a cheap server that can handle at least some bigger traffic would be great.

If anyone else sees this post and has some knowledge about multiplayer game hosts, their prices and the amount of users it can handle for that price any info would be great.

I see that they did some rebranding. From the Shared hosting category, I've used the Swift package : full details here https://www.a2hosting.com/web-hosting/compare .

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