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Cloudburst (made with Phaser)


Yora
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Happy to say I finished developing my first game, and doing so with Phaser was a real treat. :)

 

Quite simply, travel as far as you can while avoiding perilous and adorable obstacles armed with nothing but exploding shooting stars.

 

Game can be found HERE.

 

My (sorta) website can be found here.

 

post-4217-0-51313900-1380599021.png

 

I'm always open to feedback so please let me know what you think.  I also didn't have the opportunity to perform any mobile testing myself (My iPhone 3 runs any game at 1fps.. eheh <_<) so I'd be grateful for any information regarding mobile performance or bugs.

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I'm always open to feedback so please let me know what you think.  I also didn't have the opportunity to perform any mobile testing myself (My iPhone 3 runs any game at 1fps.. eheh <_<) so I'd be grateful for any information regarding mobile performance or bugs.

 

Strange. Is likely a problem in the code, although I don `t know how much images you use, but it is clear that they are not so much.
 
PS: Phaser does not use the <canvas> :huh: ?
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Whe I get back to main menu, the music overlaps itself. 

Also, there seems to be a problem with the preloader.

 

Ah thank you, forgot to revert something back with the sound.

 

Any problems with the preloader should be fixed along with Phaser 1.0.7 this week.  

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