Sign in to follow this  
IamThatGuy

Anybody here not use FrameWorks?

Recommended Posts

Hey, I'm currently working on a a competitive, PvP card game, and I've built (hobbled) the code running it from the ground up. While, I'm sure, my WIP is modest compared to what you're probably taking on, I'd still like to think it could provide a bit of motivation to you.

 

I'm just about to begin soliciting (alpha) playtesters, so there's not a lot to look at. Here is a link to a video showing a bit of outdated gameplay:

 

 

Would love to hear more about your project.

 

Keep at it!

 

 

-J.L.

Share this post


Link to post
Share on other sites

Looks pretty good from old preview.

 

Right now, I am only playing around creating some prototypes for a larger scale project: 

 

1st: http://head2headplay.com/chess/h2h_chess.html

 

Still needs check,checkmate coded and any small bugs and code optimization I run across for completed prototype.

 

I am trying to think about a different theme but similar concept to Castle Wars: Link: http://m0rkeulv.net/games/castle-wars.html

post-11069-0-93148900-1437357097.png

Share this post


Link to post
Share on other sites

Some very fun games on there. You do the art yourself for them?

thanks - yes, with additional stock images bought and edited as required

 

 

I really like the power of Phaser, but it kind of seems like cheating

well in a way - that's the whole point!  Use a framework to 'cheat' or skip through the boring structural elements of building a game so you can get on with the fun parts!

 

The main reason I don't use an existing framework is because I started making html5 games before they were as fully developed as they are now - but I do have my own 'framework' of sorts to cover the basics of screen resizing, orientation, sound, game loops, button handling, asset management etc. which I have been improving on ever since to make my life easier!  

Share this post


Link to post
Share on other sites

 

 but I do have my own 'framework' of sorts to cover the basics of screen resizing, orientation, sound, game loops, button handling, asset management etc. which I have been improving on ever since to make my life easier!  

 

 

I also like not using a framework because you learn a lot more concepts then calling some functions to do all the work for you as you mentioned. asset management, screen resizing, ect. After some time of doing this, your have you own "framework" like main ones but you know the in-and outs of every piece of code.

 

I am very familiar with 2d concepts in another language so I prefer to work my way up to a my own framework as you have. 

 

I would use a framework for 3d though, way to much going on for 3d stuff =}

 

Looks nice @doqheart

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.