Jump to content

[phaser] [mobile] ideas for a 2D tiled water surface effect?


BdR
 Share

Recommended Posts

I want to do a simple water effect, but I'd rather not use the shaders/filters because I fear it will give bad performence on mobile.

 

It's for a puzzle type game viewed from above, and the surrounding will be water, so each level looks like an island in the sea.

 

The water would be a screen filling effect and it doesn't have to be photo reaslistic, something like the water patterns in Zelda Windwaker is great too.

 

659f50ca5c1b890a4393a0a9fc8d0199.jpg

 

For the moment I've got just a static image with a water pattern like above, which looks a little dull.

 

Any ideas how to animate water without using shaders or filters?

Link to comment
Share on other sites

  • 2 weeks later...
  • 1 year later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...