chung

mywebglflightspace 3D webgl space flight sim

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You need to fix your flight engine / coding.

You should be using matrices for rotation, will eliminate that weird jump and spin you get when you face close to the top and bottom of your direction.

 

Your camera should either use the same rotation matrix with an offset, or have it attached to the model and position it behind it. 

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tryed to correct rotating near verticals, its because i use euler coordinates , it is called "gimbal lock" ...

but not so evident to use quaternions .

 

added stars info labels (I key, 1000 real stars data from hipparcos catalog), explosions, and game load/save menu (source code available)

once you have destroyed all spaceships in a solar system, you'll have to go to another star system to find others.

 

posted a video on youtube too

 

mywebglflightspace3.jpg

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