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clearBeforeRender has no effect in webgl?


earslap
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Not sure if I'm going the wrong way with this but it definitely works different compared to canvas renderer.

I want to stamp sprites to scene and want them to remain on the screen after I remove them from the scene graph. This works just fine with canvas renderer but webgl somehow cleans the screen each frame.

Demo:

Canvas (expected behaviour): https://jsfiddle.net/a2oar38g/6/
WebGL (everything clears at each frame): https://jsfiddle.net/a2oar38g/7/

 

I opened an issue for it here: https://github.com/pixijs/pixi.js/issues/2066

 

Is this a bug? Is there a workaround?

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