Sign in to follow this  
Followers 0
Temechon

Learning Babylon.js - The ebook!

47 posts in this topic

Hello all, 

 

As some of you already knew it, I've been working on the a Babylon.js ebook for several months. 

 

Today, this book is finished, and I named it Learning Babylon.js.

 

What is included in the book:

 

  - Getting started with Babylon.js (Hello world in 3D!)

  - Learn how to use primitives (box, spheres, torus,...), default cameras and lights

  - Detailed guide on materials and textures

  - Particles

  - Shadows

  - Collisions

  - Intersections

  - Physics engine (Oimo.js)

  - User inputs (keyboard/gamepad)

  - Animations

  - How to use exporters (3DSMax, Blender, Unity)

  - Shaders

  - Skeletons/bones

  - And more!

 

The main goal of this book is to CREATE a whole game, chapter by chapter: start with the basics (cubes, spheres and torus), add materials, replace with custom 3D models exported from 3DSMax/Blender,...

The game you will create is greatly inspired from the Super Monkey Ball serie.

By the end of the book, you will have a complete game to play with, and (I hope!) enough knowledge to create your own.

 

Sadly, I was not able to handle all Babylon.js features in this book alone (I would have spent a whole year on it, and DK is adding new features every day!), but I tried to cover as much as I can with one game.

 

You can find some more information here : http://learningbabylonjs.com/, as well as some screenshots of the book.

 

I hope it will help you in your next Babylon.js projects. If you have any questions, remarks, I'm not far from this forum (as you know it:) )

 

 

 

 

marc., webGLmmk, Ahiru and 12 others like this

Share this post


Link to post
Share on other sites
and DK is adding new features every day!

 

He does not make it easy does he Temechon. A right slave driver  :o

 

cheers, gryff :)

 

Edit: What does Code example for all chapters mean? No written code in the chapters in Standard version, or, in the Full version, additional electronic version of all code that can be used to hack around?

Share this post


Link to post
Share on other sites

Hey Gryff, 

 

That means there is some source code written in the book, but not the full example. The full version contains a zip file, with 13 folders. Each folder is the source code of the game corresponding to the given chapter. You can hack it and tweak it and make it run at your convenience :)

 

Dad, 

 

No french version for the moment, but it could happen :) Anyway, my book is easily understandable by a French (keep in mind I'm French :) ).

Share this post


Link to post
Share on other sites

Dad, 

 

No french version for the moment, but it could happen :) Anyway, my book is easily understandable by a French (keep in mind I'm French :) ).

 

I'll wait for the French version. I translate with a translator, so I would not able to read the book in English without understanding it properly.  :(

Share this post


Link to post
Share on other sites

"We were not able to proceed with your purchase through PayPal. Please try again."

 

Tried 3 times now - seem to be a problem with the paypal - connection.

Share this post


Link to post
Share on other sites

Temechon, is what can be translated with google your eBook. In what format is your book (pdf? html?) Because I told myself that if it is to PDF, I can convert it to html and then translate it with Google. it would be possible for you?

 

While I'm waiting to have it in French, I also have a thirst to learn and am think to buy, but only if I can translate it.

 

Thanks

Deltakosh likes this

Share this post


Link to post
Share on other sites

It's in PDF. I think I should mention it in the webpage. Do you want me to PM you an extract ? This way you can just paste it in google translate and see by yourself :)

Share this post


Link to post
Share on other sites

Ok downloaded it - seems like I have to install an app by "gumroad" to read it.

 

And I found the Paypal a bit odd as I was asked to Preapprove future payments - which I have never seen before.

 

However, I have it. And wondering how long it will take me to get through 13,000 lines of code :unsure:

 

cheers, gryff :)

Temechon likes this

Share this post


Link to post
Share on other sites

Congratulations on your book but just cover shouts something between " Babylon.JS is a framework for developing 2D games " and " this is actually a Phaser book " :)

Share this post


Link to post
Share on other sites

Is this book beginner friendly? I'm looking into learning babylon, currently watching the free course on MVA, but I like to follow guides which are more involved and actually making something as I prefer this kind of method of learning as I find things stick in my head better.

Share this post


Link to post
Share on other sites

I haven't read that book, but I started with Temechons tutorials and they are plain awesome (very beginner friendly from my point of view), so if the book is only half as good as the tutorials it might be the best start you can get! :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.