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How to write portable WebGL


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"When programming WebGL you need to be careful to make it portable. The following post will explain how to make WebGL portable across many devices, what to look out for and techniques to work around the limitations you face.

 

 

If you are interested to read more about the reasons to use WebGL you can check out my earlier article on that. This post also assumes that you have a good familiarity with WebGL, if you are just starting out I recommend learningwebgl.com lessons."

 

http://codeflow.org/entries/2013/feb/22/how-to-write-portable-webgl

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