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HDR support or converter?


Dinkelborg
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  • 3 weeks later...

Heya Dink... good to hear from you again.  Man, what a gruesome question you ask.  Researching this was a royal pain-in-the-butt, and right in the middle of building a test playground... my browser flopped and I lost it (in more than one way).

 

Anyway, this will get bumped-up... sorry for the slow responses... but I can see why.  Errf.

 

Here's some things I didn't lose...

 

http://forums.cgsociety.org/archive/index.php?t-77371.html

https://www.google.com/search?q=HDR+to+atlas&gws_rd=ssl#q=hdri+to+cubemap

http://viewportshader.com/help/XS2Help/Creating_Your_Own_Cubemaps.htm

http://www.openexr.com/using.html

http://threejs.org/examples/webgl_hdr.html

https://answers.unrealengine.com/questions/26345/texturing-with-hdr-images-possible.html

 

I'll leave it here.  I was trying to pull the shader code from that 3JS demo... into our playground... when... well, you know.  Anyway, I'll let you roll with this... as I am running off to get drunk and cry.  hehe 

 

Interesting topic, Dinkydoo.  Looks like it COULD be affected by webGL 2.0 spec, too.  I think future use of HDRi and OpenEXR is likely, and near.  It seems to be the talk-of-the-town (popular subject on the web).  Be well.

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