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IvanK

[Release] Moonsters

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I love the graphics (enemies look much worse than moonsters, though) and animations. The feeling how smooth it works and how breaking combos is satisfactory. Progress seems to be little slow but then again, I am very inpatient! Good job.

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Very addictive , I got around level 144 than I had to stop :D .  I like the md5 hash security measure, I couldn't get past it. Can you provide details about how you implemented that?

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Thanks :) Level 144? Good job! I got up to level 70 :) Did you have "out of moves" often, or rarely? Did you use 3-moonster levels for farming money?

I was thinking about making an evolution of moonster to take some time. E.g. to second level in 5 minutes, then 10 minutes, 20, 40 ... up to several days. What do you think? Would people come back later to continue the game? It would be still possible to play with moonster during its evolution (quite a challenge).

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Hi - great game like all your games.

 

However, I wonder if the match-logic is correct

 

If I set a combo like this

 

_ X _

X X X

_ X _

_ X _

 

It will leave out the bottom X. Is this how you want it to be?

 

_ O _

O O O 

_ O _

_ X _

 

Anyway, great game.

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Thanks :) Level 144? Good job! I got up to level 70 :) Did you have "out of moves" often, or rarely? Did you use 3-moonster levels for farming money?

I was thinking about making an evolution of moonster to take some time. E.g. to second level in 5 minutes, then 10 minutes, 20, 40 ... up to several days. What do you think? Would people come back later to continue the game? It would be still possible to play with moonster during its evolution (quite a challenge).

1.Rarely .

2.Yes .

3.I would not like to wait. I love farming!

 

When does the game end ? I'm at level 215 at the moment.

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Thank you for your comments :)

icp: I am glad that you discovered farming! But there is no end in the game, you can play it until JS Number overflow ...

benny: There are many ways to detect shapes and each of them can be considered the correct one. I decided to detect 3- to 6-lines (vertical and horizontal) and 3- to 6- plus signs. Shapes with many tiles are matched first (6-plus, 5-plus, ... 3-line), they can not intersect each other.

Right now, there is no difference between level 1 and level 100 (only numbers are bigger). Do you have any idea, how can I make the game more interesting / catchy in higher levels? Adding something new? I could draw new enemies and upgrade moonster look in each stage of evolution, but I think that changing graphics would not help.

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Right now, there is no difference between level 1 and level 100 (only numbers are bigger). Do you have any idea, how can I make the game more interesting / catchy in higher levels? Adding something new? I could draw new enemies and upgrade moonster look in each stage of evolution, but I think that changing graphics would not help.

Any suggestions?

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Any suggestions?

I think you could add a story, limit the game to level 100 and also add some quests and achievements. After playing 100 levels the game becomes too repetitive.

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I think you could add a story, limit the game to level 100 and also add some quests and achievements. After playing 100 levels the game becomes too repetitive.

 

Thanks, I will add it in the next version :)

By the way, I added Login feature (you can login with Google or Facebook account). After login, you can share your progress across many devices and get your score to leaderboard.

 

Please, log in and share your score, I would like to have some large scores, to get other players motivated :)

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