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Advice/Opinion regarding Native Ads


BertrandLamour
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Hello Guys,

Thank you for reading my post clear.png 

I am the cofounder of a company and we have developped on Native Ads solution dedicated for video games (F2P mostly). I am not here to pitch/sell you anything, so I won't discuss about my company's name. I just want to have your opinion about the solution because you think like my clients think clear.png In order to improve things, and to create a better experience for gamers, any advice is welcome !

Here is a video : 

Another example is attached.

What we tried to do :
- Respect the gameplay and design, in order to be respectful of the UX
- Reward the user with an in-game item in a moment of success
- Advertise only brands and not competitors games

Basically, most of the F2P games developers need advertising to earn a living. Currently on the market, most of the "Ad companies" are doing advertising for other/competitors games. In our opinion, rentention is key, and it's not a good option to let the users go away. That's why our advertisers are only Brands. 

Please let me know about your feeling about the concept and the appearance of our model. 

Thank you in advance guys, I really appreciate ! 

Bye

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I am not against ads, actually I need them to make some revenue.

However they are only acceptable if optional. The game should run the same with or without ads.

They should not be part of the "playable" part of the game, only in menus, pause, start, end... (your sample is a good one)

 

I don't mind if my games advertise concurrent games, that means others are advertising mine too.

But you should put this as optional... something called "exchange advertising"

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