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New babylon.js v2.3 feature: Reflection Probe


GameMonetize
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Very nice.  Way to go, DK. 

 

Fuzzy divisions between floor sections... expected?  (thx)

 

Update:  Ahh, scaling fuzz - line 46... no big deal.  Coooool.

 

Update2:  Another demo.  Might be a problem with my puter, but when I change textures in line 48...  and then RUN... the reflection does not get updated until I RUN it again.

 

For example...

 

set texture to "textures/orient.jpg"

Run

set texture to "textures/amiga.jpg"

Run

reflection will still be orient.jpg

Run again

ok (sometimes)

 

Party on!

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