ivan.popelyshev

pixi-spine plugin WIP GPU patch

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WIP GPU has problems with filters and interaction and texture changing

It's can't change teuxtore of sprite

 

i can't look old texture after change to new texture.

 

 

and spine flicker when set filter at once(first time)

 

i set outline filter with SkinnedMeshPatch and then first time flickered .. and then it looks good continuously

 

 

 

 

 

 

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On 2016. 2. 2. at 6:25 PM, Fruityth1ng said:

GBear, I could be mistaken, but from what I've seen Spine supports partial / multiple skins (parts), just not in the editor, it only does at runtime.

hi. @Fruityth1ng 
I'm controlling partial/multiple skins during runtime as changing textures of parts like hand or face

 

 

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hi @ivan.popelyshev

I'm not using mostly.. now.. because of performance on Mobile.

Mesh is so heavy to handle by cpu becuase mobile cpu is very very very bad than pc

mobile cpu is almost slow 10 times than  pc cpu.  

but if it can control by gpu, it can be ... i hope so..

so mesh will be used special character like boss or special object or somewhere.. or more parts.. if performance is possible..

i'm testing continuously...

 

if my game can play only pc. mesh  will  be used everywhere...

now GPU-PATCH is my only hope to use mesh on my game with mobile.

 

always thx ivan.. 

 

 

 

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hi ivan .. 

pixi.spine is drawring wrong  T-T.(not using gpu-patch)

normally is very very good! 

I create new creature(monster) and it's using 'IK' 

and this issue happened 
normal_on_spine.png.1a2ab5a323a2117fa83e

this image is captured by in game 

normal_with_ik.png.43bbd38f3f2fd2622124b

this image is captured by in game but creature turn right(flipped)
foot is broken. it looks because of ik...

wrong_ik_with_flip.png.770e017ccad916de8

 

thx..

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@ivan.popelyshev hi ivan..

 

this is very important issue for us 

becuase use this(spine' skew) we can reduce a lot of resources on effect of something...

could you help me with pixi.spine....

 

pixi.spine can't control skew(spine's skew)

//this is example with pixi.spine and spine's skew data

http://jsfiddle.net/gbear/qg0n0a9g/

 

this is good movie of skew with spine on spine

skew_good.avi

 

this is wrong movie of skew with spine on game

skew_wrong.avi

 

 

this is spine's link and example by skew

LHIHYU4.gif

http://ko.esotericsoftware.com/blog

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On 25.03.2016 at 6:49 PM, GBear said:

foot is broken. it looks because of ik...

wrong_ik_with_flip.png

 

thx..

 

Im afraid that this problem persists in ALL spine runtimes. Flip + IK = pain.

Try not to use skeleton.flipX and skeleton.flipY, instead just change the scale of entire spine object. I spent 4 hours on it and i cant find the issue, and I dont have more time on it, sorry :(

UPD. Ok, im updating to spinev3 and it will be fixed there :)

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