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some phaser functions crashing my game

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It depends where you use them. Show your code please, so we can help you.

I am using them on the create function, if those functions work the same as bringToTop(); it should work because Im replacing bringToTop(); for sendToBack(); and it crashes


function create () {


enemy = game.add.sprite(103, 425, 'enemy', 'idle.png');// 325 = 'enemy';

game.physics.enable(enemy, Phaser.Physics.ARCADE);


enemy.scale.setTo(4, 4.3);// scale sprite image

enemy.anchor.setTo(0.5, 0.9);// move sprite image



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