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Setting up a NodeJS platform for multiplayer games/realtime applications - Ezelia


SkyzohKey
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Nice guide. You should do some articles (or 1) on the scaleability within node with game instances synced with Redis. Very easy to achieve horizontal scaling within node and Redis, but not a lot of people really need it or even know that node is that powerful. 

 

Edit: The only one I know is: http://goldfirestudios.com/blog/136/Horizontally-Scaling-Node.js-and-WebSockets-with-Redis which is kind of out dated, but still a lot of good information. I think the HTML 5 community would benefit from a newly/updated one.  

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