Jump to content

Aquatic Rescue - Physics Puzzle on 5 Platforms!


ozdy
 Share

Recommended Posts

The star sounds didn't bother me, but what I found overwhelming is the sheer number of new gameplay elements you introduce in the beginning of the game. I mean, there must have been close to 10 new things the player has to learn during the first 5 levels. I felt like the level progression didn't form a clear continuum: first, many elements are touched very briefly, and then they are just forgotten for the next levels completely.

 

What I would suggest is that you build "level sets" for each element, starting with the introduction to a new element and then providing progressively more difficult challenges based on that same element. Introduce a new element only after you're done with a certain element. For example, levels 1-3 could focus only on the basic mechanic, level 4-7 on a new mechanic (e.g. arrows), and then levels 8-11 on yet another new mechanic (e.g. growing and shrinking), and so forth.

 

Aesthetically, the game is pleasant to watch and listen to, so goob job on that :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...