Jump to content

WebGL Christmas Contest!


mikhluz
 Share

Recommended Posts

Hello everyone! This year is coming to an end - and we want to do something interesting and new to make it memorable! So we decided to have a contest with a prize pool of $1000! The contest will run from December 8 until January 10, so it will accompany the Christmas and New Year's celebrations.

 

contest_eng.jpg?v=2015120818391620151208

 

Short about:

 

- The work must be done using Blend4Web engine

- First place: 500$

- Second Place: 300$

- Therd Place: 200$

 

Detailed information here and here.

Link to comment
Share on other sites

  • 2 weeks later...

Might be worth explaining the judging criteria / award process etc. 

Criteria is very simple, its quality of visualisation and good and clean optimisied export files.

 Is it community voting?

Blend4Web team members voting.

Can we join your contest?

 

Here's our Christmas Card

 

Source: http://www.webmastersun.com/threads/11825-Merry-Christmas-and-Happy-New-Year-2016

How to obtain the reward?

 

 

Helen N.

Yes, but only If you recreate your work using Blend4Web engine.

Link to comment
Share on other sites

$1000 in cash prizes sounds interesting but after reading the details I feel like the prizes almost assume the winners will buy the Pro SDK (because of the discount, and that it's kindof needed to commercialise anything made with Blend4Web and presumably any ranking entrants will have presumably sunk hours into using Blend4Web at the very least to prepare their entry).

Assuming winner's do not already have the Pro SDK and take up the winner's discount to purchase it, the 1st place winner gets the SDK and is out of pocket by about $100, 2nd place gets the SDK for just $500 out of pocket and the 3rd place winner gets the SDK for only $700 (prices are with discounts and minus the cash prizes)

 

Between asking for all unique work, for it to provided with a permissible license (CC-By) and the amount of work that is described to enter ... it just doesn't sound all that enticing or generous to me. Maybe if you're already a Blend4Web hobbyist/user this is a fun challenge but I don't feel this competition is good for winning over new users especially not from alternatives like Babylon.js which can be used under an Apache license for free.

...or maybe I'm the cynical scrooge and am just still shocked at the $1000 price for the Pro SDK for the right to "closed source" distribution of anything made with the system.

Link to comment
Share on other sites

 alternatives like Babylon.js which can be used under an Apache license for free.

It's on you own choise what licence and engine to use. Big compines don't like strange communities like babylon.js and three.js have with no obligations to their users, they want to get responsibility from the pruduct wthat they use. So if you buy a licence you have a warranty that you get help and support. If you use just and open license you don't have a warranty. SDK Pro it's not just a posibilies not to share you code, but also a support and warranty. For a single user it's not so necesery. We are focused on serious companies like NASA and Dasault Systems etc. And single users can use an open source license. And about open source, you need to share your code only if you publish your work on the internet.

Link to comment
Share on other sites

It's on you own choise what licence and engine to use. Big compines don't like strange communities like babylon.js and three.js have with no obligations to their users, they want to get responsibility from the pruduct wthat they use. So if you buy a licence you have a warranty that you get help and support. If you use just and open license you don't have a warranty. SDK Pro it's not just a posibilies not to share you code, but also a support and warranty. For a single user it's not so necesery. We are focused on serious companies like NASA and Desault Systems etc. And single users can use an open source license. And about open source, you need to share your code only if you publish your work on the internet.

I understand that NASA switched from Unity to Blend4Web for their Mars Rover thingy likely based upon dissatisfaction with Unity's WebGL output. As the apparently less code to write solution, I'd be guessing that the decision was made late in the project and that they chose Blend4Web on a gamble assuming that it might be the fastest route to shipping... If that's the case, then I believe that says very little about projects started with the intention of targeting an engine like Three.js or Babylon.js

(Edit: and without a public comment / paper / post-mortem from NASA there seems to be no suggestion whether this choice did pay off for them)

Otherwise, I find your remarks about big companies strange. I don't claim to know the exact relationship with Microsoft that Babylon.js has, but I know they endorse it alot and that the chief developers are Microsoft employees. And, Three.js seems to be the most used and has it's own share of endorsements I'm sure (Mozilla's talks/documentation comes to mind, but I know a lot of commercial projects have used it).

As for warranty, I saw no mention on your site of the Pro license including any warranty. I saw mention of being about to request technical support via email with a 3 working day response time (albeit with no SLA / penalty clause mentioned for failure to adhere to this) and no suggestion of resolutions; my thinking was that that would be the minimum one would expect from such a license.

Anyway, I'm sorry, my intention was not to give you a hard time. I would not have even looked at this thread had it of been titled "Blend4Web Christmas Contest!" instead of the somewhat misleading "WebGL Christmas Contest!". I intended my post to be feedback on my impression of the competition, as I went from mild interest/curiosity (initially at the title) to thinking they've got to be kidding/"Tell him he's dreamin'" - not just for you but as information missing from your post, as a supplement to the thread.

 

EDIT: As a lot of the Babylon.js community seem to be on this forum (I have wondered where the Three.JS community hangs out... ?) I feel I should mention - I am not considered a part of that community nor am I a Babylon.js user (nor a Three.js user for that matter). I am defending them only because I feel your statements ring false with what I know.

Link to comment
Share on other sites

Our politics is simple: we are focused on two (in simple view) types of user. At first it's companies that need waranty of support and implementation of feature they needed in short time without sharing their code with others, and second is single artists that need to prepear visialistion of their models in frendly user interface without buying license. If you watch more detailed on our license discription you can see that you not always need to open your source code when you publish you work, there just only two situation where you need it to do. If you are interested in this discussion you can ask your questions on our forum or just read about it in some topics that are already exist about licencing.

Anyway it's just our way to share our work with people, it's satisfies us completely. So if you are disagree just use another engines, there are a lot of them in the internet.

About NASA and Volkswagen (and others) you can read on our forums they write very clearly in some topycs why they choose to swithced from Unity.

Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...