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Rendering order for transparent objects

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Hi, all!

 

Coul you please help me because I have no more ideas what to do with my situation.

I have have many objects on my scene created with Solid Particle System. Also I have my material with custom defined shader created with needAlphaBlending: true option.

The promlem is that objects are drawn in wrong order. Objects located far are drawn in front of closer objects and alphaIndex is not set for these objects.

 

Do you have some ideas what is wrong in my case?

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