bulletbrain 0 Report post Posted December 30, 2015 I have a game world that is essentially a PIXI.Container with a bunch of sprites in it. I want to tap/drag to move the world around, but the problem I seem to have is the width/height of the Container is 0, 0. So I can fire events if a sprite within that Container is tapped/dragged, but not every part of the screen will have a sprite, how do I set the width/height of the Container to listen for events on the entire window? Share this post Link to post Share on other sites
xerver 277 Report post Posted December 31, 2015 Listen to events on the canvas element, global events are not supported right now. Containers are the size of the bounds created by their children. Share this post Link to post Share on other sites