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oTakhi Platform: Motion Capture Driven Character Animation


mfdesigner
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What better way to welcome 2016, than with an introduction to our latest feature: Skeletal Animations Powered by BVH files.

 

(1)  Drag and drop import of CMU's BVH motion capture datasets.

(2)  Automatic and manual bone re-targeting.

(3)  Automatic blending and mixing of different types of animations by simple manipulation of time-line controls.

 

Here is the tutorial video:

 

BVH.jpg

 

 

 

https://youtu.be/dg60od7WWzg

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