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Best setup to work on Babylon.js

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Hey guys,

when you work on Babylon.js to extend it or fix something, for example Jerome adds his SPS, how does your setup look like. Because working with the one big Babylon.js from the dist folder seems very inconvenient. Do you just add all the javascript files individually, and if yes, is there a specific order I need to worry about?

Also, is there a documentation for the internal code? Diagrams and some sort like that to get an quick overview?


I have been working a lot on Cascaded Shadowmaps in OpenGL lately and I thought maybe I can implement it to Babylon when I find some time.

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