Sign in to follow this  

Best setup to work on Babylon.js

Recommended Posts

Hey guys,

when you work on Babylon.js to extend it or fix something, for example Jerome adds his SPS, how does your setup look like. Because working with the one big Babylon.js from the dist folder seems very inconvenient. Do you just add all the javascript files individually, and if yes, is there a specific order I need to worry about?

Also, is there a documentation for the internal code? Diagrams and some sort like that to get an quick overview?


I have been working a lot on Cascaded Shadowmaps in OpenGL lately and I thought maybe I can implement it to Babylon when I find some time.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.