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Game list of phaser games


Mike
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  • 2 weeks later...

can you please add the game. This is my first first game.

I am new in game development and I like Phaser its great. :)

 

 

github repository - https://github.com/shohan4556/Space-Jam

play the game here - http://shohan4556.github.io/Space-Jam/

 

Thanks.

 

Hi,

 

Can you upgrade Phaser to the latest version 2.4.2. You're Phaser v2.0.6. I got this error:  :(

TypeError: this.scale.setScreenSize is not a function 
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Hi,

 

Can you upgrade Phaser to the latest version 2.4.2. You're Phaser v2.0.6. I got this error:  :(

TypeError: this.scale.setScreenSize is not a function 

 

But when updated the version its showing the error, 

TypeError: this.scale.setScreenSize is not a function 

 previous version is ok. I cant understand what going on there can you please help to figure out the problem.

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But when updated the version its showing the error, 

TypeError: this.scale.setScreenSize is not a function 

 previous version is ok. I cant understand what going on there can you please help to figure out the problem.

 

I'm sorry. I have the same error. :(

My games work with the old version < 2.1.3. But they get this error after switching to 2.4.2.

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I have reported the problem in github issues. 

 

Hi Sohan,

 

Just a quick search... Maybe it is the solution.

http://www.html5gamedevs.com/topic/11007-question-about-scale-mode-show-all-in-22/

 

Remove the div:

<body>              <script>            window.onload = function(){              var game = new Phaser.Game(330,550,Phaser.CANVAS,'');                                // declare GameState                game.state.add('Boot',GameState.Boot);                game.state.add('Preload',GameState.Preload);                game.state.add('Menu',GameState.Menu);                game.state.add('Play',GameState.Play);                game.state.add('Game',GameState.Game);                game.state.add('Win',GameState.Win);                                //start state start                game.state.start('Boot');                            };                    </script>    </body>
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Here's a screen shot of a game I just released as beta. It's an online/multiplayer roll-a-ball derby simulation, sort of. Found in:

http://tapderby.com

Put together with:
- Phaser (ofcourse!)
- socket.io

- node.js
- Laravel/Lumen php framework

 

The server is physically located in London, works perfectly from here (Helsinki). I would appreciate if any of you located in Americas, Far East, South Africa... could try it out and see how it works. There's not too much messaging between client & server, so I assume it will be fine...

 

shot1.jpg

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Tested from London, in Chrome, on a MacBook. Worked really well. Nice mechanics : games are quite long for noobs though, as it is really hard to aim for the holes ;)

 

Thanks for trying it out! Yes, it requires some skills to ride the track under two minutes. Based on the test team feedback I changed the control easy-to-use but hard-to-master. I hope it's not too difficult though.

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I really liked that! I totally lost my first game (didn't have a clue how to aim the ball, it always missed). Spent my 2nd game rebounding the ball off the sides, as it always went in after a rebound - got a better score. Then tried again with different power in my 3rd game and managed to win it in 1:20:55 :)

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