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Serialized Animation Not Starting

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I have loaded a scene exported from 3ds max. The scene includes skeletons and an animation and plays on load.

If I serialize the scene and load the saved scene I do not see an animation.

I can see that the loaded - serialized scene's meshes do have arrays of animations. However, scene.Animatables is empty - whereas in the original this was populated.

Is there anything I can probe to see whats going on? Perhaps I am just missing a function to start all the animations?

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I have just moved to v2.4.0-alpha and the object is still appearing unanimated after serializing and reloading.

scene.Animatables is populated in the original but empty after loading the serialized version.

Has skeleton animation serialization been implemented?

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